F1LS Game Design Document
Game Design Document · v1.0

F1 Driver Life
Simulator

A mobile life-career simulation game where players live the complete journey of an F1 racing driver, from junior academy politics to world championship battles, one day at a time. Built on a daily news-feed loop, a 6-day life sim week, and a Race Day event every seventh day.

F2 to F1
Starting Stage
6 + 1
Day Loop
6
Core Stats
8
Career Stages
23
Race Weeks
Appified Game Life Simulation Career Progression F2P Mobile Daily Loop Race Events
12 sections
01 · Foundation
Concept & Vision
4 cards
v

F1LS is a companion title to Footballer Life Simulator, pioneering the appified games category. It takes the proven news-feed simulation loop and rebuilds it around the uniquely dramatic, high-stakes world of motorsport.

The Core Premise
Live the driver's life, one day at a time
Every day the player receives a handful of situation cards drawn from real F1 life: sponsor tensions, teammate politics, media pressure, physical demands, contract anxiety. They make choices. Their stats shift. On Day 7, a race determines how the week's decisions pay off on track.
What Makes It Different
F1 has drama football cannot replicate
Finance is a core stat from day one (F2 seats cost up to 2 million euros per season). The silly season is a built-in anxiety mechanic. Race Day is a definitive weekly event. And the career ladder is uniquely long: 10 or more years before reaching F1, then a constant fight to stay there.
Target Audience
Post-Drive to Survive F1 generation
Drive to Survive on Netflix fundamentally changed F1's audience: younger, more female, emotionally invested in the personal stories of drivers. F1LS is designed for people who care as much about rivalries, relationships, and personalities as the racing itself.
Category Positioning
Appified games: a new genre
Not a racing game. Not a management sim. An appified life simulator consumed in short daily sessions like a social app. The loop is: open, read today's situations, make choices, watch stats shift, close. Return tomorrow. Race on Day 7.

Design North Star

Every feature, every scenario, every system must answer yes to this question: does this make the player feel like they are living the life of an F1 driver? Not managing one. Not watching one. Living it.

02 · Foundation
Design Pillars
6 pillars
v

Six foundational principles. Every feature, mechanic, and scenario must serve at least one of these. If it does not, it does not ship.

1
Authenticity First
Every scenario, decision, and consequence must be rooted in real F1 life. Real dilemmas, real pressures. Players who know F1 should nod along. Players who do not should learn something true about it.
2
Choices Have Weight
No choice should feel obviously correct. Every decision trades one stat for another, or buys short-term gain at long-term cost. Players should occasionally regret their choices and that tension is what drives re-engagement.
3
Race Day is the Payoff
Six days of life sim build anticipation. Race Day is the release valve. How you trained, managed your team, handled media, and looked after your mind all feed directly into the race outcome.
4
The Seat is Never Safe
In F1, you are only as good as your last race. The threat of seat loss must feel real and present at all times. Complacency should be punished. Recovery should be possible but hard-earned.
5
Dual-Track Progression
Speed alone does not make an F1 star. Brand, relationships, finance, and mental resilience are equally important. Players must actively balance on-track performance and off-track career building to progress.
6
Session-Sized by Design
A full game day should take 60 to 90 seconds to complete. The entire Race Day experience should take under 2 minutes. The game lives in the 5-minute gaps of a player's day and should never demand more.
03 · Foundation
Core Game Loop
6 + 1 days
v

Six days of life situations followed by Race Day on Day 7. Repeat every week across a full 23-race season.

Day 1
📰
News Day
Settle in
Day 2
🏃
Training
Fitness focus
Day 3
🔧
Team Day
Debrief and setup
Day 4
🎙
Media Day
Press and brand
Day 5
🧠
Mind Day
Mindset and rest
Day 6
💼
Personal Day
Life off track
Day 7
🏎
Race Day
The payoff
Daily Session Flow
1
Open the app and see Today's Feed
2 to 4 cards are waiting, drawn from the scenario pool relevant to the player's current career stage, stats, and ongoing storylines. The day theme influences which card categories appear.
2
Read, react, choose
Each card presents a situation with a headline, context body, and 1 to 3 choice options. The player taps their choice. A consequence card slides in immediately showing which stats changed and why.
3
Stat update: see the shift
After all cards are resolved, the stat bars animate to their new values. Any stat crossing a threshold triggers a visual alert. Stats breaking above 85 unlock new scenario tiers or sponsor approaches.
4
Press Next Day to advance the week tracker
A single prominent Next Day button advances the week dot tracker. The player sees the current day highlighted, remaining days greyed out, and Day 7 glowing red as Race Day.
5
On Day 7, Race Day launches
The Next Day button transforms into a glowing Start Race Day button. Tapping it opens the Race Day overlay: a stat-check sequence, key moment narrative cards, and a final result outcome.
Soft Lock
Energy system
Each day consumes 1 energy token. Players start with 3. One token regenerates every 8 hours, or can be refilled via ad watch or IAP. Energy never blocks Day 7: Race Day is always free to play.
Retention Hook
Ongoing storylines
Choices in earlier days create persistent storyline flags that surface again later in the week or next week. The rival you clashed with on Day 2 shows up again on Day 5. The sponsor you impressed approaches again in Week 4.
Re-engagement
Push at Race Day
The game sends a push notification when Race Day arrives. This is the highest-performing push trigger and the weekly anchor of the retention loop.
04 · Systems
The Stat System
6 stats
v

Six interdependent stats govern everything: what scenarios appear, how Race Day plays out, which career gates open, and which consequences bite. All stats run 0 to 100. No stat operates in isolation.

Speed
0 to 100
Raw driving talent and technical pace. High Speed unlocks qualifying scenarios and opens doors to faster teams.
Governs
Qualifying positionOvertake successUpgrade priority
💪
Fitness
0 to 100
Physical conditioning: G-force tolerance, heat endurance, neck strength, stamina across a full race distance. Decays slowly if neglected.
Governs
Lap consistencyRace finish rateWeather bonus
🧠
Mindset
0 to 100
Mental resilience, focus, and confidence. The most volatile stat. When Mindset crashes, everything else suffers.
Governs
Pressure decisionsIncident riskMedia handling
🤝
Team Trust
0 to 100
Your relationship capital with the team. High trust means better strategy calls. Low trust means team orders work against you.
Governs
Strategy qualityUpgrade priorityContract renewal
📣
Public Profile
0 to 100
Fame, fanbase, social media following, and sponsor attractiveness. Governs which sponsors approach you and what happens when a scandal hits.
Governs
Sponsor tier unlocksTeam market valueScandal impact
💰
Finance
0 to 100
Personal financial health. Unique to F1, Finance enables seat upgrades, personal trainers, and PR hires. Low Finance forces compromises everywhere else.
Governs
Seat upgrade optionsStaff accessCrisis recovery

Stat Interaction Rules

Stats are not independent. When Mindset drops below 30, Speed loses 5% effectiveness at Race Day. When Team Trust drops below 25, strategy quality degrades. When Finance drops below 20, sponsor scenarios stop appearing. These hidden interactions reward players who manage holistically, not just grind one stat.

Danger Zone
Below 20: crisis mode
  • Stat highlighted in red in the player HUD
  • New negative scenarios target that stat
  • Risk of a career-threatening event triggering
  • Seat loss warning appears in the week tracker
Warning Zone
20 to 39: vulnerable
  • Subtle amber tint on the stat bar
  • Fewer positive scenario options in that category
  • Recovery scenarios appear but require sacrifice
  • Rivals begin to exploit the weakness
Peak Zone
85 to 100: elite level
  • Stat glows in the HUD as a visible status indicator
  • Tier 2 sponsor offers unlock (luxury brands)
  • New elite scenario categories appear
  • Career stage gate check opens
05 · Systems
Career Ladder
8 stages
v

Eight distinct career stages, each with its own scenario pool, stat pressures, and unlock gates. The prototype starts at F2/Academy. Promotion requires meeting stat thresholds and completing stage-specific objectives.

Stage 1
Karting
Age 5 to 14
Key Scenarios
Family funding decisions, first race win, scout encounters, relocating abroad, choosing racing vs normal school.
Promotion Gate
Speed 55 plus · Win one regional championship · Finance 30 plus
Stage 2
Formula 4
Age 14 to 17
Key Scenarios
First single-seater, buying vs earning a seat, moving to Europe alone at 15, losing a sponsor, first media attention.
Promotion Gate
Speed 62 plus · Top 5 in championship · Secure FIA Superlicence points
Stage 3
F3 / Regional
Age 16 to 20
Key Scenarios
Academy tryouts (Ferrari, Red Bull, Mercedes), international travel strain, first real teammate rivalry, debut social media growth.
Promotion Gate
Speed 68 plus · Attract a manufacturer academy offer · Mindset 55 plus
Stage 4 (Start)
Formula 2
Age 18 to 23
Key Scenarios
Academy politics, senior team evaluations, simulator work, emergency race call-ups, contract negotiations, first serious sponsor deals, FP1 drive opportunity.
Promotion Gate
Speed 74 plus · Team Trust 60 plus · Finance 50 plus · Win F2 championship OR receive a direct F1 contract offer
Stage 5
Reserve / Test
Age 20 to 24
Key Scenarios
Factory simulator life, Young Driver Test performance, emergency race call-up, limbo year patience, maintaining fitness without a real race target.
Promotion Gate
Impress in FP1 session · Mindset 65 plus · Secure a full race seat contract
Stage 6
Rookie F1
Debut season
Key Scenarios
Rookie mistakes, first points finish, contract option clauses, media scrutiny, being slower than teammate, physical demands of 23 races, first podium.
Promotion Gate
Finish rookie season · Team Trust 65 plus · Profile 55 plus · Contract renewed or better team approaches
Stage 7
Established F1
3 to 8 seasons
Key Scenarios
Silly season seat battles, championship contention, teammate war, luxury sponsorship deals, personal brand building, family life vs career, team principal politics.
Promotion Gate
Podium tally 10 plus · Finance 75 plus · Move to top team OR consistently fight for wins
Stage 8
Peak / Legacy
Champion years
Key Scenarios
World championship battle, contract power flip, retirement timing, identity after F1, post-F1 career paths including WEC, team ownership, and punditry.
End State
Retirement with legacy score = Championships + Podiums + Profile peak + Fan rating. Unlocks New Season+ run.
06 · Systems
Game Week Structure
23-week season
v

Each of the 23 race weeks in a season follows the same 6+1 structure, but the content shifts based on the real-world race calendar. Monaco week feels different from a Bahrain opener or a Las Vegas night race week.

DayThemeCards Drawn FromStat FocusNotes
Day 1News DayChampionship news, rival moves, team announcements, paddock gossipMindset, ProfileNo physical action. Sets the week's narrative tone.
Day 2Training DayFitness sessions, physio decisions, diet choices, overtraining riskFitness, MindsetRecovery vs push tension is the core conflict of this day.
Day 3Team DayDebrief, simulator work, setup decisions, car development inputTeam Trust, SpeedChoices here directly affect the Race Day Speed modifier.
Day 4Media DayPress conferences, sponsor appearances, social media, interview requestsProfile, MindsetHighest risk of Mindset damage. Highest Profile growth potential.
Day 5Mind DaySports psychology, personal reflection, rivalry moments, confidence eventsMindset, SpeedOften features a low-choice introspective card. Slow day by design.
Day 6Personal DayFamily, relationships, hobbies, lifestyle, financial decisionsFinance, MindsetOff-track life scenarios only. The emotional core of the game.
Day 7Race Day 🏎Stat check sequence then race moments then outcome cardAll 6 statsAlways free to play. Stat modifiers from Days 1 to 6 apply here.

Race Calendar Flavouring

The week's scenario pool is lightly modified by which real-world race is coming. Monaco week adds yacht party invitations and street circuit setup dilemmas. Middle East races add heat-tolerance cards. Las Vegas adds night-race fatigue and celebrity distraction events. This makes every week feel distinct even with the same underlying structure.

Week Modifiers
How the week feeds Race Day
  • Each Day 3 choice adds up to 3 points to the Race Day Speed modifier
  • Each Day 2 choice adds up to 3 points to the Race Day Fitness modifier
  • Mindset at Race Day determines incident risk: low Mindset raises crash probability
  • Team Trust level determines strategy quality, which can swing result by 3 positions
  • Finance below 20 may mean the team skipped a key parts upgrade
Season Arc
23 race weeks as one full season
  • Weeks 1 to 3: Season opener with new team, pressures, and rivals
  • Weeks 4 to 10: Mid-season with championship picture forming and silly season beginning
  • Weeks 11 to 15: Summer break with no Race Day but accelerating off-track storylines
  • Weeks 16 to 20: Title fight where every race result carries massive consequence weight
  • Weeks 21 to 23: Season finale where contract decisions lock in for next season
07 · Systems
Race Day System
3-beat resolution
v

Race Day is a stat-check model with quick resolution. Not a simulation, but a story. The player's week of decisions feed into a calculated outcome delivered through 3 punchy beats: Stat Check, Race Moments, and Final Result.

1
Pre-Race Stat Check
The system reads all 6 stats plus their week modifiers and calculates a Race Performance Score (RPS). Speed (30%) + Fitness (20%) + Mindset (20%) + Team Trust (15%) + Finance (10%) + Profile (5%). The RPS maps to a qualifying position band.
2
Race Moment Cards (2 to 3 cards)
The player sees 2 to 3 key race moments drawn from a pool appropriate to their RPS band. High RPS pulls from fighting-for-podium moments. Low RPS pulls from survival-race moments. Some moments are static; some present a single snap decision such as: Safety Car, pit or stay out?
3
Final Result Card
A bold full-card result: finishing position, points earned, championship position update, and 3 stat changes. A P1 win boosts Speed, Mindset, and Profile. A P15 dents Team Trust and Mindset. A DNF crashes Mindset but can trigger a comeback story flag for next week.
Finishing BandPointsStat ImpactNarrative ToneCareer Impact
P1: Win25 ptsSpeed +6, Mindset +8, Profile +10, Team Trust +5The moment you have been working toward.Triggers luxury sponsor approach. Team renews enthusiasm.
P2 to P3: Podium18 or 15 ptsSpeed +4, Mindset +5, Profile +6, Team Trust +3Strong weekend. You are on the right path.Championship credibility increases. Rival teams note your form.
P4 to P6: Points12 to 8 ptsMindset +2, Team Trust +2A solid, professional weekend.Neutral. Steady progress. No alarms, no fireworks.
P7 to P10: Minor points6 to 1 ptMindset -2, Team Trust -1Below expectations. The team is quiet in debrief.Seat pressure begins if this becomes a pattern across 3 weeks.
P11 to P20: No points0 ptsMindset -4, Team Trust -3, Profile -2A weekend to forget. Questions are being asked.Rival driver names appear in next week's contract scenario pool.
DNF: Did Not Finish0 ptsMindset -8, Team Trust -5 (or +3 if mechanical fault)You are out. How you respond defines you.Crash flag triggers media/stewards scenario next week. Mechanical fault triggers team sympathy boost.
Race Moment Pool
Sample race moment cards
  • LAP 3: Safety Car deployed. Pit or stay out?
  • LAP 18: Tyres degrading faster than modelled
  • LAP 27: Rival makes contact at Turn 4
  • LAP 44: Engineer radios "Push now, we have a window"
  • LAP 52: DRS opens on the main straight. Attempt overtake?
  • LAP 58: Rain begins. Stay on slicks or pit for inters?
RPS Formula
How Race Performance Score is built
  • Day 3 Team debrief bonus adds up to 8 points
  • Day 2 Training bonus adds up to 5 points
  • Mindset below 35 applies a 10-point penalty
  • Circuit type applies a bonus: street, wet, or high-speed
  • Rival RPS comparison determines relative finishing position
Post-Race Consequences
What race results trigger next week
  • Win triggers a luxury sponsor approach on Day 2 next week
  • Three bad races triggers a seat loss warning card on Day 1
  • Crash triggers a media pressure scenario on Day 4
  • Podium triggers team principal praise, boosting Team Trust
  • Championship lead causes rival aggression scenarios to increase in frequency
08 · Content
Scenario Card Design
4 card types
v

The scenario card is the atomic unit of F1LS. Every interaction the player has with the game is mediated through one of four card types. The writing, pacing, and consequence design of these cards IS the game experience.

Type 1: Two-Choice Decision (40% of cards)
Team2:00 PM, Day 3
🔧
Team asks you to sandbag in practice
The team wants to hide car pace from rivals. They want conservative laps in FP1, but you need setup data before qualifying.
A
Follow team orders, run conservative
Team Trust +7
B
Push anyway, you need the setup data
Speed +5 · Team Trust -8
Type 2: Three-Choice Decision (25% of cards)
Contract1:00 PM, Day 1
🤔
Team principal drops a bombshell
The TP pulls you aside. "We are evaluating you and Rossini for the F1 reserve role. I need to see something this race weekend."
A
Ask what specifically they need to see
Team Trust +5
B
Say nothing. Let the driving speak.
Mindset +4 · Speed +3
C
Push for a direct commitment now
Team Trust -4 · Profile +3
Type 3: News Event, no choice (20% of cards)
Paddock News8:30 AM, Day 1
📰
Championship rival signs with top team for 2027
Rossini has confirmed a two-year deal with the reigning constructors champion from next season. The grid is shifting. Your contract is up in December.
This affects your contract market. Watch for developments.
Type 4: Crisis Event (15% of cards)
Breaking6:45 PM, Day 4
🔥
Your post-race radio rant has leaked online
A recording of your angry radio exchange has gone viral. 2.4 million views. Your sponsor's PR team is calling. You have 20 minutes.
A
Apologise publicly via social media now
Profile -3 · Team Trust +4
B
Say nothing and let it blow over
Profile -6 · Mindset -3
Card Tag System
Sponsor
Brand deals, ambassador offers, PR obligations, sponsor conflicts with team. Finance and Profile tradeoffs.
Team
Garage politics, race engineer relationship, TP meetings, car setup, team orders, upgrade priority battles.
Fitness
Training sessions, physio decisions, diet, weight management, overtraining risk, injury recovery.
Media
Press conferences, interview pressure, social media management, controversy handling, Drive to Survive filming.
Race
Pre-race prep scenarios, qualifying tactics, circuit-specific events, rival encounters, FIA and stewards moments.
Personal
Family, relationships, home life, lifestyle decisions, identity, hobbies, personal crises, and hobby ban clauses.
Contract
Silly season rumours, seat threat, negotiation leverage, team moves, rookie vs veteran tensions.
News
Paddock gossip, rival news, championship updates, team announcements. World-building cards with no choices.

Scenario Writing Rules

Headline: Max 8 words. Punchy. No adjectives. Sounds like a headline from Autosport or Sky Sports F1.

Body: Max 3 sentences. No fluff. Establish the dilemma fast. The player should feel the tension before reaching the choices.

Choices: Never label one choice as obviously good. Both should feel defensible. Stat hints must be honest.

Consequence: One punchy sentence. Name the stat shift. Name the consequence. Done. No moralising.

09 · Content
Key Features
6 features
v

Six features that give F1LS its unique identity beyond the core loop. Each is designed around a real F1 structural mechanic, not invented for the game.

Feature 01
The Silly Season System
From Race 12 onward, the contract market opens. The player receives weekly Silly Season cards: rumours, team interest signals, and rival signings. Stats, race results, and Team Trust determine which teams approach them and with what contract quality.
  • 3 tiers: Backmarker, Midfield, and Top Team
  • Option clause gives the team power in Weeks 1 to 8. Escape clause gives the player power from Week 16 onward
  • Failing to secure a contract by Week 22 triggers a seat loss event with a major Mindset crash
  • Signing early locks you in but provides Mindset stability for the final stretch
Feature 02
The Rival System
Each career stage assigns the player a named rival with their own stats and trajectory. The rival's progress is tracked silently and their results affect the championship standings.
  • Rival appears in Race Moment cards: battles, clashes, and grudging respect
  • Rival consistently beating you triggers Mindset erosion cards
  • You consistently beating the rival creates positive contract leverage
  • Rivalry intensity: Cold, Hot, Legendary (escalates based on direct encounters)
Feature 03
Sponsor System
Personal sponsorship operates independently of the team's commercial deals. The player maintains a portfolio of 1 to 3 personal sponsors, each with obligations. Sponsors improve Finance and Profile but create conflict risks.
  • Tier 1 (Profile 0 to 40): Local brands, energy drinks, regional companies
  • Tier 2 (Profile 41 to 70): International sports brands, tech companies, watches
  • Tier 3 (Profile 71 to 100): Luxury fashion houses, supercars, premium lifestyle brands
  • Two sponsors in the same category triggers a conflict scenario requiring resolution
Feature 04
The Academy Track
Unique to the F2/Academy starting stage. The player is formally affiliated with a manufacturer academy. Academy membership provides resources but limits freedom by dictating which teams you can race for.
  • Academy resources: Finance bonus, simulator access, coaching cards
  • Academy politics: TP visits, evaluation pressure, internal ranking vs other academy members
  • Leaving the academy triggers a Finance crisis but grants full freedom of team choice
  • Graduating as their F1 pick vs fighting for an independent seat are two very different paths
Feature 05
Personal Life Track
Day 6 always draws from the Personal Life scenario pool: the emotional core of the game. Relationships, family, home, and identity storylines run as persistent threads across the season.
  • Relationship status from Single to Dating to Serious to Married, each changing available scenarios
  • Family events: parents at the race, partner travelling with you, child born during season
  • Home base choice between Monaco, London, and home country affects Finance, Mindset, and scenario flavour
Feature 06
Crisis Event System
Triggered when stat combinations fall below thresholds or when specific storyline flags accumulate. Crisis events interrupt the normal daily flow with an urgent, visually distinct card.
  • Examples: radio rant leaks, training crash injury, contract leak to media, banned substance accusation
  • Crisis cards always offer a costly fast recovery vs a slow cheaper one
  • Unresolved crises compound: a second crisis in the same week triggers a meltdown state
  • Surviving a crisis intact gives a permanent Mindset resilience bonus of 3 points
10 · Business
Monetization Model
6 revenue levers
v

F2P with a soft energy gate and a cosmetic/convenience premium layer. No pay-to-win. Spending money should never buy a championship win, only comfort, customisation, and time.

Energy System
3 daily energy tokens regenerate every 8 hours. One day = one token. Race Day is always free. Energy refills via ad watch (1 token) or IAP pack. Core monetization lever.
🪙
Premium Currency
Soft currency earned through race wins and daily login. Hard currency bought via IAP. Used to refill energy, unlock bonus scenario cards, and buy cosmetic items.
🏎
Helmet and Livery Cosmetics
Player's race helmet design displayed on card art and in Race Day results. Livery options for your car number board. Purely cosmetic, no stat effect. Highest-margin IAP category.
📅
Season Pass
Monthly subscription granting unlimited energy, one bonus scenario card per day, exclusive cosmetics, and an Agent character providing weekly hints on optimal choices. Around $4.99 per month.
🎴
Scenario Card Packs
Curated scenario packs themed around F1 drama: The Monaco Pack, The Title Fight Pack, The Academy Pack. Unlock additional depth cards. One-time purchase per pack.
🔁
Choice Rewind
After seeing a consequence, the player can spend hard currency to rewind and make a different choice. Once per day free. Additional rewinds cost premium currency. High conversion trigger.

Monetization Philosophy

The golden rule: a free player who plays every day should be able to win a championship. Paying players get comfort (no energy stress), style (cosmetics), and depth (extra scenario cards), not a competitive advantage. This is how FLS retains its community trust, and F1LS must do the same.

11 · Business
Meta Progression
4 meta layers
v

Beyond the weekly loop, four meta-layers give players long-term direction and replayability across seasons and career stages.

Season Arc
23-race season with stakes at every beat
  • Championship standings update after every Race Day
  • Mid-season review: team either extends confidence or issues a seat warning
  • Summer break (Weeks 11 to 15): no Race Day, pure off-track storylines and contract window
  • Season finale: championship outcome triggers one of five ending cutscenes
  • End-of-season legacy score calculated and added to the player's career total
Legacy System
Your career story compounds across seasons
  • Legacy Score = (Championships x 100) + (Wins x 15) + (Podiums x 5) + Peak Profile + Fan Rating
  • Legacy score is permanent and carries across all playthroughs
  • Legacy milestones unlock new cosmetics and starting bonuses for future seasons
  • Hall of Fame entry unlocks at Legacy Score 1000 plus
  • Your retired driver becomes a rival memory in future seasons
New Season+ (NG+)
Replayability through career restarts
  • After retirement, player restarts a new career with legacy bonuses applied
  • Starting at a higher stage is unlocked by Legacy Score milestones
  • New Season carries: cosmetics, legacy score, and one retained mentor stat boost
  • Rival from previous career reappears as a team principal or media pundit
Daily and Weekly Achievements
Short-cycle engagement hooks
  • Daily: Complete today's feed (3 cards) for soft currency reward
  • Daily: Make a sacrifice choice for a resilience badge
  • Weekly: Win Race Day for a cosmetic unlock
  • Weekly: Keep all stats above 40 for a full week to unlock a bonus scenario card pack
  • Season: Go 5 races without a DNF for a special livery unlock
12 · Business
Scope & Phases
4 phase buckets
v

What is in Phase 1 (MVP), what is in Phase 2, and what is explicitly out of scope. Everything is scoped to test the core loop before adding complexity.

Phase 1: MVP
F2/Academy starting stage only
6+1 day loop (all 7 day types)
All 6 stats with bar visualisation
4 card types (2-choice, 3-choice, news, crisis)
Race Day stat-check, moment cards, and result
Silly Season (Weeks 12 to 22)
One named rival (generated)
Sponsor system (Tier 1 only)
Energy system (3 tokens)
Season arc (23 weeks) and one ending
80 plus scenario cards (F2/Academy pool)
Basic legacy score
Phase 2: Post-Launch
🔵All 8 career stages unlockable
🔵Full sponsor system (Tiers 1 to 3)
🔵New Season+ / legacy restarts
🔵Season Pass subscription
🔵Helmet and livery cosmetics shop
🔵Choice Rewind mechanic
🔵Scenario card packs (IAP)
🔵Race calendar flavouring per circuit
🔵Rival system with escalating intensity
🔵250 plus total scenario cards across all stages
🔵Personal life relationship track
🔵Five season endings
Out of Scope (Phase 1 and 2)
🚫Real driver names or likenesses (licensing risk)
🚫Real team names without a license deal
🚫Racing gameplay or car control mechanics
🚫Multiplayer or social features
🚫3D graphics or animated race sequences
🚫Live-service events tied to real race calendar
🚫PvP or leaderboards in Phase 1
Phase 3: If Traction
🔮Live seasonal events tied to real F1 calendar
🔮Friends' rival drivers (social comparison)
🔮F1 license deal: real teams and tracks
🔮Female driver path (F1 Academy starting stage)
🔮Legendary drivers archive: play historical careers
🔮Team ownership post-retirement meta
🔮Drive to Survive style recap per season